CARLOS GUTIERREZ
  • Home
  • Professional Work
    • PREY MOONCRASH
    • PREY
  • Student Work
    • Team Projects >
      • From The Ashes
      • Project Island
      • Sky Knights
      • Ethereality
    • Individual Projects >
      • Thesis - Fuzzy Fitness Scoring for Companion AI Strategy
      • Fighting Ants AI
      • CUDA Raytrace Rendering
      • Goal Oriented Action Planning
      • Data-Driven Roguelike
  • Resumé
  • About Me

Team Projects completed at The Guildhall as part of Team Game Production, where students of all disciplines work together to make games.

From The Ashes 

Sole Programmer & Team Lead (4 developers) ongoing, UE4
  • Jumping & double jumping
  • Wall jumping & wall climbing
  • Edge grabbing, shimmying, and pulling up
  • Zipline & cannon system
  • Player acceleration & momentum conservation
MORE INFO

Project Island

Game Designer (out of 14 developers) 6 months, UDK
  • Worked with team to develop the game's design
  • Coordinated development efforts between departments
  • Designed, adjusted, and balanced the game's mechanics
  • Wrote part of the script for character dialog and story logs
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Sky Knights

2 Programmers total (out of 6 developers) 4 months, UDK
  • Envisioned game concept, design, and mechanics
  • Implemented Grappling Hook
  • Created the Auto Turret, Weavergun, and Shotgun
  • Implemented "Rabbit" game mode
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Ethereality

Sole Programmer (5 developers total), 8 weeks, In-house engine
  • Implemented all Character abilities (Run, Jump, Double Jump, Hovering, Wall Jump, Phase Shifting, 8-Directional Attacks)
  • Implemented Enemy AI
  • Created In-world minimap with exploration history.
  • Added Support for Multiple Endings based on player actions
MORE INFO
Copyright © 2020
  • Home
  • Professional Work
    • PREY MOONCRASH
    • PREY
  • Student Work
    • Team Projects >
      • From The Ashes
      • Project Island
      • Sky Knights
      • Ethereality
    • Individual Projects >
      • Thesis - Fuzzy Fitness Scoring for Companion AI Strategy
      • Fighting Ants AI
      • CUDA Raytrace Rendering
      • Goal Oriented Action Planning
      • Data-Driven Roguelike
  • Resumé
  • About Me