CARLOS GUTIERREZ
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    • PREY MOONCRASH
    • PREY
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      • From The Ashes
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      • Thesis - Fuzzy Fitness Scoring for Companion AI Strategy
      • Fighting Ants AI
      • CUDA Raytrace Rendering
      • Goal Oriented Action Planning
      • Data-Driven Roguelike
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PREY MOONCRASH (AI/Gameplay Engineer)

Official Website

Summary
  • Owned and implemented all behaviors and abilities for new NPC - the Moonshark
    • Implemented systemically blind NPC that senses players who make noise or step on the Moon’s surface
    • Developed underground pursuit movement and above-ground emerge and attack movement
    • Implemented all abilities, include ground slams and levitating/throwing physics enabled boulders
  • Primary point of contact and owner of programming needs for remaining NPCs

Copyright © 2020
  • Home
  • Professional Work
    • PREY MOONCRASH
    • PREY
  • Student Work
    • Team Projects >
      • From The Ashes
      • Project Island
      • Sky Knights
      • Ethereality
    • Individual Projects >
      • Thesis - Fuzzy Fitness Scoring for Companion AI Strategy
      • Fighting Ants AI
      • CUDA Raytrace Rendering
      • Goal Oriented Action Planning
      • Data-Driven Roguelike
  • Resumé
  • About Me