CARLOS GUTIERREZ
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      • Thesis - Fuzzy Fitness Scoring for Companion AI Strategy
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      • Goal Oriented Action Planning
      • Data-Driven Roguelike
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PREY  MOONCRASH

 AI/Gameplay Engineer (Released 6/11/18)
In Prey: Mooncrash, fight overwhelming odds to escape the secret TranStar moon base where the enemies you encounter, the hazards you face, the goals you complete, and the loot you collect are different each time you play. 
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PREY 

 AI/Gameplay Engineer (Released 5/5/17)
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted.
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  • Home
  • Professional Work
    • PREY MOONCRASH
    • PREY
  • Student Work
    • Team Projects >
      • From The Ashes
      • Project Island
      • Sky Knights
      • Ethereality
    • Individual Projects >
      • Thesis - Fuzzy Fitness Scoring for Companion AI Strategy
      • Fighting Ants AI
      • CUDA Raytrace Rendering
      • Goal Oriented Action Planning
      • Data-Driven Roguelike
  • Resumé
  • About Me