CARLOS GUTIERREZ
  • Home
  • Professional Work
    • LEGO Fortnite
    • REDFALL
    • DEVIATION GAMES UNNANOUNCED PROJECT
    • PREY MOONCRASH
    • PREY
  • Student Work
    • Team Projects >
      • From The Ashes
      • Project Island
      • Sky Knights
      • Ethereality
    • Individual Projects >
      • Thesis - Fuzzy Fitness Scoring for Companion AI Strategy
      • Fighting Ants AI
      • CUDA Raytrace Rendering
      • Goal Oriented Action Planning
      • Data-Driven Roguelike
  • Resumé
  • About Me

REDFALL (Additional AI Engineering) - Arkane Studios

Official Website

Summary
  • Implemented initial NPC visual and aural perception systems, expressing attention from unknown to suspicious to fully aware
  • Built game sound propagation system, simulating realistic sound travel between rooms or buildings for NPC awareness
  • Implemented initial NPC targeting system, enabling NPCs to prioritize targets based on design tuneable factors
  • Collaborated with lead to build Rete based rules system for NPC behavior selection
  • Built prototypes of Minion, Cultist, Siphon, and Angler enemies, including wander, search/hunt, patrol, and combat behaviors
    • Enabled design to prototype and iterator on encounters quickly while full NPC systems were still being implemented

Copyright © 2020
  • Home
  • Professional Work
    • LEGO Fortnite
    • REDFALL
    • DEVIATION GAMES UNNANOUNCED PROJECT
    • PREY MOONCRASH
    • PREY
  • Student Work
    • Team Projects >
      • From The Ashes
      • Project Island
      • Sky Knights
      • Ethereality
    • Individual Projects >
      • Thesis - Fuzzy Fitness Scoring for Companion AI Strategy
      • Fighting Ants AI
      • CUDA Raytrace Rendering
      • Goal Oriented Action Planning
      • Data-Driven Roguelike
  • Resumé
  • About Me