REDFALL (Additional AI Engineering) - Arkane Studios
Summary
- Implemented initial NPC visual and aural perception systems, expressing attention from unknown to suspicious to fully aware
- Built game sound propagation system, simulating realistic sound travel between rooms or buildings for NPC awareness
- Implemented initial NPC targeting system, enabling NPCs to prioritize targets based on design tuneable factors
- Collaborated with lead to build Rete based rules system for NPC behavior selection
- Built prototypes of Minion, Cultist, Siphon, and Angler enemies, including wander, search/hunt, patrol, and combat behaviors
- Enabled design to prototype and iterator on encounters quickly while full NPC systems were still being implemented
- Enabled design to prototype and iterator on encounters quickly while full NPC systems were still being implemented